Environment 000


First practice of environment production. Based on lessons learned via Unreal Engine Academy. "Related images" board for demonstration purposes only.


Initial Questions

Related Images

related image reference board for project
Not For Commercial Reuse, Copyright Respective Holders

I got a little hung up moving forward. I thought too much about the Mood Board distillation, and felt like I needed to add more to the Related Images. There was a side benefit, though: I decided that the environment would be an unused medical cleanroom that got converted to a security station.

Basic Map

I decided to go straight to 3DS Max. The "best practice" is to do a hand-drawn image, but since I'm working alone I figured I might as well skip a few steps. Plus I don't have any sharpened pencils at hand. As a bonus, I learned that 3DS Max has a viewport snapshot function. Furthermore, since I envision the final render of the scene in an orthographic camera view, the use of 3DS Max as a visualization tool can't be understated.

a render of the floor plan in orthorgraphic view
3DS Max Orthographic Render of Basic Map

Mood Board

a mood board for the project, full of relevant images
First Pass At a Mood Board

Asset List

File Name Placement Folder Material Name Texture Name
SM_Chair_Security 0,0,0 Props MI_Chair_Security T_Chair_Security_D
T_Chair_Security_N
T_Chair_Security_M
SM_Camera_Monitor
SM_Camera_CCTV
SM_Desk_Security
SM_Clock_Wall
SM_Fire_Extinguisher
SM_Telephone
SM_Keyboard
SM_Mouse
SM_Computer_Monitor
SM_Computer_Tower
SM_Coffee_Mug
SM_Operating_Manual
SM_Filing_Cabinet
SM_Bookcase
SM_Gun_Rack
SM_Shotgun
SM_Ammo_Box
SM_Standing_Locker
SM_Lockbox
SM_Cot
SM_Wall_Hook
SM_Coat_Hanger
SM_Security_Jacket
SM_Hazmat_Suit
SM_Alarm_Light

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