Gehenna


I'm disappointed so little—none, really—visual record of this project was saved by the Internet Archive. The project was a lengthy exploration of procedural generation, and I had a full world-building system working that spawned square tiles as the player approached the edges of the tile they were on. Enemies and loot were all coded, but I became so overwhelmed by the amount of visual assets I needed to create that I lost all motiviation to complete the project. –Ed.

The original image link to the project page.
The original image link to the project page.

PROJECT STATUS


OVERVIEW

Project Title

Gehenna (working)

Genre

Action and Role Playing

Tag

“Fight until you can no longer muster the strength: let that be the test.”

High Concept

The player tries to prove their worth in a world of endless monster slaughter and loot grabbing.


DEPLOYMENT

Platform

Engine

Release Date

Cost

Disclaimer and Legal


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