I'm disappointed so little—none, really—visual record of this project was saved by the Internet Archive. The project was a lengthy exploration of procedural generation, and I had a full world-building system working that spawned square tiles as the player approached the edges of the tile they were on. Enemies and loot were all coded, but I became so overwhelmed by the amount of visual assets I needed to create that I lost all motiviation to complete the project. –Ed.
Action and Role Playing
“Fight until you can no longer muster the strength: let that be the test.”
The player tries to prove their worth in a world of endless monster slaughter and loot grabbing.
Disclaimer and Legal