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The Healthy Gamer Review: Prince of Persia: The Sands of Time

Prince of Persia: The Sands of Time

  • Publisher:  Ubisoft, 2003
  • Lead Designer:  Jordan Michener
  • System:  XBOX
  • Genre:  Action/Puzzle

Synopsis

You, a prince, mess up and cause a huge catastrophe that only you can set to rights.


Nice dagger, Larry, but does it alter the flow of time itself?  Didn’t think so.

Features

  • Robust combat system
  • The ability to play with time itself
  • Puzzles
  • Gorgeous environments and music


No, no, not the god-king of Persia, we want the Prince.
Complaints

  • The camera sometimes doesn’t point exactly where you want it
  • The NPC audio often faded badly, making it hard to follow some of the storyline
  • Boring combat and enemies that get in the way of the puzzles


Prepare to repeat this while waiting for the next puzzle to happen.
Praise

  • Excellent story, with a satisfying ending

Control Command

  • Moderately intuitive

Curse Factor

  • Longshoreman

Cinematic Experience

  • David Fincher

Time to Complete

  •  8 hours, 6 minutes

Jack Says

Pretty nice little game.  As a puzzle fanatic, this one tickled my brain just enough to keep me going.  During these extended sessions that led to the game’s actual completion, I was reminded why I put it down, unfinished, back in ’96: the combat.

While the animations, movements, and variety of attacks are nice, the enemies are not.  They come in spawn waves of 3 to 4, and there are times when I had to defend a computer-controlled (read: stupid) character.  Prior to learning a little tricky workaround, I was constantly dying during the combat phases, or my little computer friend got her ass kicked.  There was one movement that I found that could kill 95% of the enemies, and once I mastered this the rest of the battles were a breeze.

If the game had an option where the opening cataclysm had simply killed all the temple inhabitants and left me alone to puzzle my way through the environment, I would have chosen it.

PoP has its moments, though, like when you fly off a wall and nail a monster, then back-flip over to finished off another baddie.  It’s pure cinematic action, and something that many action games since have tried to emulate.

The sense of satisfaction I felt at the end was palpable.  The story concludes very nicely, and a host of value-added videos and pictures unlocks.

I wonder if Ubisoft was trying to get more female gamers attracted by this title.  If you’ve played through more than 25% of the game, you’ll see what I mean as the Prince’s costume changes.

I would highly recommend this to anyone looking for an enjoyable “Arabian Nights” experience, and it scores well on my “Cinematic Experience” scale.

2 Responses to “The Healthy Gamer Review: Prince of Persia: The Sands of Time”

  1. The Average Gamer » Genji: Days of the Blade Review (PS3) Says:

    […] I can make do with difficult cameras. I thought Prince of Persia: Sands of Time was enjoyable. Genji, on the other hand, wants you to climb onto rooftops but won’t let you […]

  2. Wahoo Says:

    Thank you for sharing!

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