The Healthy Gamer Review: Prince of Persia: The Sands of Time
Prince of Persia: The Sands of Time

- Publisher: Ubisoft, 2003
- Lead Designer: Jordan Michener
- System: XBOX
- Genre: Action/Puzzle
Synopsis
You, a prince, mess up and cause a huge catastrophe that only you can set to rights.

Nice dagger, Larry, but does it alter the flow of time itself? Didn’t think so.
Features
- Robust combat system
- The ability to play with time itself
- Puzzles
- Gorgeous environments and music

No, no, not the god-king of Persia, we want the Prince.
Complaints
- The camera sometimes doesn’t point exactly where you want it
- The NPC audio often faded badly, making it hard to follow some of the storyline
- Boring combat and enemies that get in the way of the puzzles

Prepare to repeat this while waiting for the next puzzle to happen.
Praise
- Excellent story, with a satisfying ending
Control Command
- Moderately intuitive
Curse Factor
- Longshoreman
Cinematic Experience
- David Fincher
Time to Complete
- 8 hours, 6 minutes
Jack Says
Pretty nice little game. As a puzzle fanatic, this one tickled my brain just enough to keep me going. During these extended sessions that led to the game’s actual completion, I was reminded why I put it down, unfinished, back in ’96: the combat.
While the animations, movements, and variety of attacks are nice, the enemies are not. They come in spawn waves of 3 to 4, and there are times when I had to defend a computer-controlled (read: stupid) character. Prior to learning a little tricky workaround, I was constantly dying during the combat phases, or my little computer friend got her ass kicked. There was one movement that I found that could kill 95% of the enemies, and once I mastered this the rest of the battles were a breeze.
If the game had an option where the opening cataclysm had simply killed all the temple inhabitants and left me alone to puzzle my way through the environment, I would have chosen it.
PoP has its moments, though, like when you fly off a wall and nail a monster, then back-flip over to finished off another baddie. It’s pure cinematic action, and something that many action games since have tried to emulate.
The sense of satisfaction I felt at the end was palpable. The story concludes very nicely, and a host of value-added videos and pictures unlocks.
I wonder if Ubisoft was trying to get more female gamers attracted by this title. If you’ve played through more than 25% of the game, you’ll see what I mean as the Prince’s costume changes.
I would highly recommend this to anyone looking for an enjoyable “Arabian Nights” experience, and it scores well on my “Cinematic Experience” scale.
September 22nd, 2007 at 8:35 pm
[…] I can make do with difficult cameras. I thought Prince of Persia: Sands of Time was enjoyable. Genji, on the other hand, wants you to climb onto rooftops but won’t let you […]
October 6th, 2007 at 11:54 am
Thank you for sharing!