I have such a love hate relationship with Naughty Dog (ND) games. I love their audio/visual presentation, which makes the exploration and narrative discovery in their games some of the best in the biz, and I hate their action sequences with their bullet sponge enemies and inconsistent controls. Lost Legacy is very firmly an ND game, and therefore I spent an equal amount of time alternately cursing and praising it. There was a palpable sense of relief at seeing the credits roll, and I was glad to see the backside of this production. It was, as all ND games since Uncharted 3 have been, a lavish journey with seamless transitions between cinematic moments and player interaction. Did I love Chloe Fraser as much as I do Nathan Drake? Not a chance. But I don’t regret taking the few years (March 2020 until today) that I did to crawl through this game, and at least it in its own small way it justified some of the ongoing expense of my PlayStation Plus Premium membership.