#PROCESS : Dark Acre
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DARK ACRE INDEPENDENT GAME DEVELOPMENT

Category: #PROCESS

Unreal Diary – Day 28

UE4 4.7.3 | ~8 hours in-engine Personal notes via Google Docs Darkade (UE Edition) #1 – Unreal Invaders, Day 2 Our story continues where we left off, with some broken code that probably shouldn’t have been working in the 1st place but was an easy enough matter to fix. Turns out I was using a […]

Unreal Diary – Day 27

UE4 4.7.3 | ~7.5 hours in-engine Personal notes via Google Docs I wake up at 0430 and go about my routine: splash a bit of water on my face, put the kettle on, brew a cup of coffee. Then I sit at my machine & do what I do every Saturday morning: scroll through the […]

Unreal Diary – Day 26

UE4 4.7.3 | 2~ hours in-engine Personal notes via Google Docs Quick personal note: A friend sent me a gift of Obsidian’s newest offering, “Pillars of Eternity“. It’s been a long, long while since a videogame made me shirk work (the last was World of Warcraft) so that’s saying a lot about the quality of […]

Unreal Diary – Day 25

UE4 4.7.3 | ~4.5 hours in-engine Personal notes via Google Docs 3rd Person Game with Blueprints, Cont’d Video 17 is a little out-of-date: There is no longer a 3rd slot in the Montage sequencer for adding “Break Points”, instead that functionality is handled in Notifies, as Notifies. Furthermore the naming of Slots has been moved […]

Unreal Diary – Day 24

UE4 4.7.3 | ~6 hours in-engine Personal notes via Google Docs 3rd Person Game with Blueprints, Cont’d Though containing the most individual videos so far, this series goes a quick pace. Some key highlights: Input Bindings are handled in such a straightforward & convenient way in UE it makes my memories of juggling XML & […]

Unreal Diary – Day 23

UE4 4.7.3 | ~2 hours in-engine Personal notes via Google Docs First order of business was to crank out one of the usual monthly reports. I’ve been doing them since I started, only missed a couple here & there. In addition to that I’ve been attempting to maintain a daily writing practice, & been mostly […]

MONTH 54 REPORT

In which Jack talks about making the biggest decision in the Dark Acre’s history.

Unreal Diary – Day 22

UE4 4.7.3 | ~4 hours in-engine Personal notes via Google Docs With the 1st Unreal jam done (Windows-only build, will throw a SmartScreen security error, just bypass it), it’s back to the study grindstone. Continuing where I left off with the video tutorial series. [h2]Endless Runner with Blueprints[/h2] Rob from Epic Games Japan presents a […]

Unreal Diary – Day 21

UE4 4.7.3 | ~1 hour in-engine Personal notes via Google Docs March Unreal Jam – Day 4 Key WIP by Dark Acre Jack on Sketchfab Things I’ve learned: Painterly textures can work, with a lot more work than a 4-day jam allows. When in doubt, go with a basic color map only. Normal maps add […]

Unreal Diary – Day 20

UE4 4.7.3 | ~1 hour in-engine Personal notes via Google Docs March Unreal Jam – Day 3 Spent most of the day in 3DS Max/Substance. Exit Door WIP by Dark Acre Jack on Sketchfab Got my 1st humanoid character done, too. Body, interchangeable heads. Just waiting on textures. Less than 24 hours to go in […]


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